Binu'Rah (Bi-nuu-Rah) Height: 14-16hh Sub-species: Wingless/Horned Rah (Type of Daid) Colours: Any Horns: Binu is a horned type of 'Rah, two horns going vertical down the forehead. Sometimes can have a few smaller nubs. Friendly with: Ckri, Ralco, Daid, Oryn, Quinu Trades with: Chae, Daid, Oryn, Ckri, Quinu Co-operates with: Seih but wary Stays well away from: Dhu Location: Originating as Quinu ancestors coming from Lora twin 'Quinu Islands' of Cer'astu and Y'tain Settlement is at the bottom of the Continent in the area of Riordan in the South. The Binu'Rah ancestors were the sea-fairing Quinu'Rah who have four sets of cranial horns, and a fifth center horn on their forehead. They are also related to the hornless and wingless Daid'Rah and Oryn'Rah. Their homes tend to be elaborately carved wood and woven foliage above ground and closer to forestland, so less affected by harsh cold and burn times on the main continent. They are master carpenters and highly sought after for custom furniture. They are also stunning singers, and musicians. They sail land-ships along a liquid sand river that cuts through the continent. Apprenticeships: Carpentry, arborists, metallurgy, Gardeners. Celestial navigation, also known as astronavigation (using the stars as maps in the Desert). They make beautiful sailing boats, with an art nouveau flair, delicately carved wood in swirls and curves. A wonder to behold, and swift as the wind. |
History:
Binu'Rah tell of their ancestors, a group of Quinu'Rah: Sailing to the west and around the continent away from their home Islands Cer'astu and Y'tain.
Followers of the Deity of the waters and Winds, their journey was seemed to be a smooth one, until one night the Captain in a drunken stupor, careered overboard into the sea.
He ingested much sea water before he was able to be rescued and fished out of the ocean. The Captain soon became ill, and fighting a stomach infection, began to hallucinate.
Ordering his crew to push the ship harder and faster, causing narrow escapes from what would have been smooth sailing, they were starting to loose trust in him.
One day his second in command warned they were going to run aground in shallow waters, risking a mutiny he tried to wrest the wheel from his Captain.
A fight ensued, and the whole crew was at each others throats.
As warned the ship did run aground, but instead of being stuck, it ran full speed into the shallow coral reefs and sacred beach of the Water Deity, destroying it's Temple.
The Water Deity was furious and wanted to punish the Crew, but the Wind Deity argued that the Captain had been ill, and they did not intervene before the catastrophe.
A compromise was made between them.
The crew was forbidden to enter the seas ever again, and their lineage forthwith in the future. No future Quinu'Rah ships were ever allowed to enter that area of sea or beach to rescue them, and always had to turn back because of sudden dangerously thick fog.
They were stranded far from home, with no way of getting back, for a shelf of desert sand stood in their way.
The wreckage of the ship was salvaged and brought on land, turned upside down and into a grand hall, and a settlement created on the small land spit.
After a few generations food was becoming scarce and living harsher to survive in as the waves at the shoreline there always raged on wildly, so no fish would venture close.
Sometimes an animal would wash up dead on the shore, covered in seaweed, and they feasted on that. Otherwise it was just, roots, tubers, rough berries, and bugs. No grains would grow in the salty sandy earth. Soon there were too many mouths to feed and not enough resources.
Eventually a young 'Rah walked to the great edge of the Desert, and called out to any Deities who would listen. His peoples were suffering badly, for an accident long ago, created by individuals no longer living. They needed help, and to find a better place to live.
The Deity of Earth overheard the pleas and visited the young Rah, they discussed at length the history of the village, and agreed to help on certain conditions.
They would have to give up their past of being connected to the Ocean, of being sea-fairing, for the Earth Deity did not wish to anger the Deity of Water further.
The peoples would be forever changed, they would loose their cranial horns with the new generation to be born, as a symbol of their commitment.
Deity of Earth would be the patron of their peoples from then onward. If they agreed to this, they they could be helped.
The young 'Rah went back to his people and told them about it, many didn't believe, for they felt the Deities had forsaken them forever, they would refuse and remain.
The rest held onto hope and agreed, for anything was better than what they were facing, starvation.
The group journeyed back to the desert wall to pledge their allegiance to the Earth Deity, all was quiet and some became afraid that maybe the young 'Rah had been lying.
Finally the Earth Deity appeared before them, in hushed awe all bowed then cheered joyously! They were blessed there and then, with a moving sand-river, that connected through the entire heart of the Continent, that ended only at the edge of the Oryn'Rah desert territory. Beyond that to the North-East was the edge of the ocean where the Quinu'Rah docked their ships.
They could re-build their own ships once again, into a new type of sail-boat, that would travel on land, but only along the sand-river!
The Wind Deity overheard and offered a boon as well, of fair winds for almost every journey.
The voyages would be long, but at least they were no longer locked to one tiny land-spit anymore.
The Villagers who decided to stay, scoffed and mocked the 'Rah who worked hard to re-purpose their wooden homes into a new grand sail-boat.
Fights broke out when the decision was made to return the Grand hall to it's rightful place as the framework of the giant ship.
Many months passed, but finally it was completed, then almost instantly the desert wall parted and lowered to look like a lake inlet, with a sand-river flowing out of it.
They watched in disbelief, as the Wind Deity lifted the boat up and placed it on the sand-lake.
Then some 'Rah became jealous and hurled more insults about abandoning them in their time of need, not acknowledging that it had been their own choice to stay and not help build.
The hopeful 'Rah who had toiled away daily to bring this to fruition, boarded their boat via a small jetty, and with a gentle gust from the Air Deity, maneuvered out of the lake and onto the sand-river.
The jealous 'Rah left behind began to panic and ran after them, many getting caught in the sand-lake like quicksand, some sinking to their death, and only a few managing to escape back out.
And so the first generation of Binu'Rah were born on the maiden voyage, a promise fulfilled on both sides, and hope filling in their hearts for a new life in the new world.
The ones left behind cried and lamented and stamped their feet, wailing for days on end at their misfortune and stubbornness.
The Earth Deity appeared, extremely cross and scolded them for their spoiled behavior through the whole ordeal.
They apologized profusely, bowing and scraping and offering every scrap of food they had.
The Deity said if they could survive till the first generation returned on the sailboat, then those could board and leave with them, but until then, they could not go, the sand-lake would be forbidden to them. Any attempts to use it, they would be swallowed up by the ground.
Many cried further at their misfortune, but agreed to try, for they had been selfish, rude and stubborn and brought this upon themselves.
A generation later, the boat did return, with the new Binu'Rah at the helm, and they welcomed the survivors with open arms.
From then on the sand-river was open to all who remained, and further ships built, could be sailed through on it.
As destined, all young born on the journey, would posses only forehead horns, and no longer be Quinu'Rah any longer for any future generations.
Binu'Rah tell of their ancestors, a group of Quinu'Rah: Sailing to the west and around the continent away from their home Islands Cer'astu and Y'tain.
Followers of the Deity of the waters and Winds, their journey was seemed to be a smooth one, until one night the Captain in a drunken stupor, careered overboard into the sea.
He ingested much sea water before he was able to be rescued and fished out of the ocean. The Captain soon became ill, and fighting a stomach infection, began to hallucinate.
Ordering his crew to push the ship harder and faster, causing narrow escapes from what would have been smooth sailing, they were starting to loose trust in him.
One day his second in command warned they were going to run aground in shallow waters, risking a mutiny he tried to wrest the wheel from his Captain.
A fight ensued, and the whole crew was at each others throats.
As warned the ship did run aground, but instead of being stuck, it ran full speed into the shallow coral reefs and sacred beach of the Water Deity, destroying it's Temple.
The Water Deity was furious and wanted to punish the Crew, but the Wind Deity argued that the Captain had been ill, and they did not intervene before the catastrophe.
A compromise was made between them.
The crew was forbidden to enter the seas ever again, and their lineage forthwith in the future. No future Quinu'Rah ships were ever allowed to enter that area of sea or beach to rescue them, and always had to turn back because of sudden dangerously thick fog.
They were stranded far from home, with no way of getting back, for a shelf of desert sand stood in their way.
The wreckage of the ship was salvaged and brought on land, turned upside down and into a grand hall, and a settlement created on the small land spit.
After a few generations food was becoming scarce and living harsher to survive in as the waves at the shoreline there always raged on wildly, so no fish would venture close.
Sometimes an animal would wash up dead on the shore, covered in seaweed, and they feasted on that. Otherwise it was just, roots, tubers, rough berries, and bugs. No grains would grow in the salty sandy earth. Soon there were too many mouths to feed and not enough resources.
Eventually a young 'Rah walked to the great edge of the Desert, and called out to any Deities who would listen. His peoples were suffering badly, for an accident long ago, created by individuals no longer living. They needed help, and to find a better place to live.
The Deity of Earth overheard the pleas and visited the young Rah, they discussed at length the history of the village, and agreed to help on certain conditions.
They would have to give up their past of being connected to the Ocean, of being sea-fairing, for the Earth Deity did not wish to anger the Deity of Water further.
The peoples would be forever changed, they would loose their cranial horns with the new generation to be born, as a symbol of their commitment.
Deity of Earth would be the patron of their peoples from then onward. If they agreed to this, they they could be helped.
The young 'Rah went back to his people and told them about it, many didn't believe, for they felt the Deities had forsaken them forever, they would refuse and remain.
The rest held onto hope and agreed, for anything was better than what they were facing, starvation.
The group journeyed back to the desert wall to pledge their allegiance to the Earth Deity, all was quiet and some became afraid that maybe the young 'Rah had been lying.
Finally the Earth Deity appeared before them, in hushed awe all bowed then cheered joyously! They were blessed there and then, with a moving sand-river, that connected through the entire heart of the Continent, that ended only at the edge of the Oryn'Rah desert territory. Beyond that to the North-East was the edge of the ocean where the Quinu'Rah docked their ships.
They could re-build their own ships once again, into a new type of sail-boat, that would travel on land, but only along the sand-river!
The Wind Deity overheard and offered a boon as well, of fair winds for almost every journey.
The voyages would be long, but at least they were no longer locked to one tiny land-spit anymore.
The Villagers who decided to stay, scoffed and mocked the 'Rah who worked hard to re-purpose their wooden homes into a new grand sail-boat.
Fights broke out when the decision was made to return the Grand hall to it's rightful place as the framework of the giant ship.
Many months passed, but finally it was completed, then almost instantly the desert wall parted and lowered to look like a lake inlet, with a sand-river flowing out of it.
They watched in disbelief, as the Wind Deity lifted the boat up and placed it on the sand-lake.
Then some 'Rah became jealous and hurled more insults about abandoning them in their time of need, not acknowledging that it had been their own choice to stay and not help build.
The hopeful 'Rah who had toiled away daily to bring this to fruition, boarded their boat via a small jetty, and with a gentle gust from the Air Deity, maneuvered out of the lake and onto the sand-river.
The jealous 'Rah left behind began to panic and ran after them, many getting caught in the sand-lake like quicksand, some sinking to their death, and only a few managing to escape back out.
And so the first generation of Binu'Rah were born on the maiden voyage, a promise fulfilled on both sides, and hope filling in their hearts for a new life in the new world.
The ones left behind cried and lamented and stamped their feet, wailing for days on end at their misfortune and stubbornness.
The Earth Deity appeared, extremely cross and scolded them for their spoiled behavior through the whole ordeal.
They apologized profusely, bowing and scraping and offering every scrap of food they had.
The Deity said if they could survive till the first generation returned on the sailboat, then those could board and leave with them, but until then, they could not go, the sand-lake would be forbidden to them. Any attempts to use it, they would be swallowed up by the ground.
Many cried further at their misfortune, but agreed to try, for they had been selfish, rude and stubborn and brought this upon themselves.
A generation later, the boat did return, with the new Binu'Rah at the helm, and they welcomed the survivors with open arms.
From then on the sand-river was open to all who remained, and further ships built, could be sailed through on it.
As destined, all young born on the journey, would posses only forehead horns, and no longer be Quinu'Rah any longer for any future generations.