Sentient intelligent animal creatures; Very much like humans in ways of desires, dreams, ambitions.
Some prefer their basic living arrangements and others can be lavishly furnished in living quarters (namely Monarchy, well-to-do merchants, Hairdressers, etc)
Trading/barter system held in marketplaces.
Metal-smiths/metallurgy/silversmiths, carving/woodwork, sewing/weaving/crochet/embroidery, Gatherers (fruit and veg, herbs spices, dried roots etc), Healers (natural remedies and apothecary)
Nothing is ever killed deliberately by them, only gathered from what nature provides.
They are omnivorous, though some prefer being purely plant based in food.
Meat is Fish, bugs, small rodents, sometime big game; all usually collected after burn-time as already died naturally cooked and dried by the environment.
(Scavenger 'Rahs collect these to sell at market)
Cold-time is when they gather fish, frozen in the ice drifts they chisel them out.
Most Rah who do this regularly enough develop very long hair/coats to help battle the dangerous frigid conditions.
Shi'Rah work with their environment and are very cautious to not do harm as nature is Sacred to them.
Nothing is killed deliberately by them to eat, it is all gathered from what nature provides.
Murder is a huge Taboo
Death on large scale is too far which is why the Deities intervened on the great war.
There is enough trouble keeping safe from natural predators (see Wildlife section)
and the seasons (see season section)
Iron-age and Hydropower are as far as the technology goes, with lighting being refracted light through crystals and reflective shiny objects.
Any weaponry might be small daggers/blades, axes (for wood chopping) Blades on head armor.
Culinary tools for cutting vegetables and eadible items.
Medieval-level metallurgy
Hydro-powered Bellows and grain mils
Planting walls/vertical gardens, using aquaponics/hydroponics, with arboretum type underground areas
Some prefer their basic living arrangements and others can be lavishly furnished in living quarters (namely Monarchy, well-to-do merchants, Hairdressers, etc)
Trading/barter system held in marketplaces.
Metal-smiths/metallurgy/silversmiths, carving/woodwork, sewing/weaving/crochet/embroidery, Gatherers (fruit and veg, herbs spices, dried roots etc), Healers (natural remedies and apothecary)
Nothing is ever killed deliberately by them, only gathered from what nature provides.
They are omnivorous, though some prefer being purely plant based in food.
Meat is Fish, bugs, small rodents, sometime big game; all usually collected after burn-time as already died naturally cooked and dried by the environment.
(Scavenger 'Rahs collect these to sell at market)
Cold-time is when they gather fish, frozen in the ice drifts they chisel them out.
Most Rah who do this regularly enough develop very long hair/coats to help battle the dangerous frigid conditions.
Shi'Rah work with their environment and are very cautious to not do harm as nature is Sacred to them.
Nothing is killed deliberately by them to eat, it is all gathered from what nature provides.
Murder is a huge Taboo
Death on large scale is too far which is why the Deities intervened on the great war.
There is enough trouble keeping safe from natural predators (see Wildlife section)
and the seasons (see season section)
Iron-age and Hydropower are as far as the technology goes, with lighting being refracted light through crystals and reflective shiny objects.
Any weaponry might be small daggers/blades, axes (for wood chopping) Blades on head armor.
Culinary tools for cutting vegetables and eadible items.
Medieval-level metallurgy
Hydro-powered Bellows and grain mils
Planting walls/vertical gardens, using aquaponics/hydroponics, with arboretum type underground areas
No one knows how royalty started, some just say bloodlines..others say wars, and greed, some think trade.
There are those who believe it was because of the Deities..
But if a ruler is unjust, the entire mound peoples will rise up and overthrow and send letter for a new ruler to take the place.
They prefer royal bloodlines, but may choose a new suitor to start a new line if the previous ruler was too wicked.
Some Kingdoms prefer to stay with the 'evil they know' than try settle with a new ruler, this is uncommon and generally considered strange.
If a ruler is overthrown, a new line is the most common route acted upon to put into service.
A Monarch is there to keep peace between kingdoms, so that there will never be another war.
Most Kingdoms are ruled fairly and kindly, helping establish trade routes, solve problems with seasonal food gathering, and minor disputes.
Some Punishment systems of 'Evil' Royalty run mildly similar to medieval times, though no public killing, no hangings.
There are public symbolic whippings for behavioral measures, to humiliate the unjust personage.
Kings and queens have dungeons for thieves, and people who have no respect for others property or feelings.
An oubliette is rare.
Murder is almost unheard of and a huge Taboo, at which a Deity will intervene (Royalty are not exempt)
There is enough trouble keeping safe from natural predators (see Wildlife section)and the seasons (see season section)
With Royalty think of them as a mix of English and French(Baroque or rococo)they are very proper at face value but some have a heavy underground within pubs, brothels, with spies.
The royals try to turn their eyes, but when things get really out of hand or the last straw so to speak, then they will punish badly.
Mostly everyone respects each other in villages and marketplaces, its Royal-to-Royal that things get heated as they can be easily suspicious/vain/paranoid of each other.
Think of it like peacocks.
There are those who believe it was because of the Deities..
But if a ruler is unjust, the entire mound peoples will rise up and overthrow and send letter for a new ruler to take the place.
They prefer royal bloodlines, but may choose a new suitor to start a new line if the previous ruler was too wicked.
Some Kingdoms prefer to stay with the 'evil they know' than try settle with a new ruler, this is uncommon and generally considered strange.
If a ruler is overthrown, a new line is the most common route acted upon to put into service.
A Monarch is there to keep peace between kingdoms, so that there will never be another war.
Most Kingdoms are ruled fairly and kindly, helping establish trade routes, solve problems with seasonal food gathering, and minor disputes.
Some Punishment systems of 'Evil' Royalty run mildly similar to medieval times, though no public killing, no hangings.
There are public symbolic whippings for behavioral measures, to humiliate the unjust personage.
Kings and queens have dungeons for thieves, and people who have no respect for others property or feelings.
An oubliette is rare.
Murder is almost unheard of and a huge Taboo, at which a Deity will intervene (Royalty are not exempt)
There is enough trouble keeping safe from natural predators (see Wildlife section)and the seasons (see season section)
With Royalty think of them as a mix of English and French(Baroque or rococo)they are very proper at face value but some have a heavy underground within pubs, brothels, with spies.
The royals try to turn their eyes, but when things get really out of hand or the last straw so to speak, then they will punish badly.
Mostly everyone respects each other in villages and marketplaces, its Royal-to-Royal that things get heated as they can be easily suspicious/vain/paranoid of each other.
Think of it like peacocks.